= Military Buildings =
Barracks:
*Cost: 500 Nerii
*Function: Allows for the creation of Infantry units, and the housing for [50] soldiers.
Guard Post:
*Cost: 200 Nerii
*Function: Allows for the creation of guards within a city or village, these guards help with the defense of that region and limit crime.
Armory:
*Cost: 500 Nerii
*Function: Weapons storage.
Stables:
*Cost: 750 Nerii
*Function: Allows for the creation of cavalry units, this building also houses the soldiers mounts. Each stable comes with a compliment of [50] horses.
*Note: Mounted soldiers will need to stay in the Barracks or a building.
= Commercial Buildings =
Market:
*Cost: 7,500 Nerii
*Function: Increases profit made on exports by 15%.
Corn Production:
*Cost: 1,500 Nerii
*Function: Produces 10,000 ears of corn annually.
Apple Production:
*Cost: 1,500 Nerii
*Function: Produces 10,000 apples annually.
Swine Production:
*Cost: 2,000 Nerii
*Function: Produces 50,000 pounds of pork annually.
Beef Production:
*Cost: 2,000 Nerii
*Function: Produces 50,000 pounds of pork annually.
Bread Production:
*Cost: 1,000 Nerii
*Function: Produces 15,000 loves of bread annually.
*Requirements: Wheat Production.
Wheat Production:
*Cost: 1,500 Nerii
*Function: Produces 10,000 pounds of wheat annually.
Wine Production:
*Cost: 2,000 Nerii
*Function: Produces 5,000 bottles of wine annually.
*Requirements: Grape Production.
Grape Production:
*Cost: 2,000 Nerii
*Function: Produces 20,000 pounds of grapes annually.
Iron Production:
*Cost: 5,000 Nerii
*Function: Produces 1,000 bars of Iron annually.
*Requirements: Iron within the kingdom.
Bronze Production:
*Cost: 5,000 Nerii
*Function: Produces 1,000 bars of bronze annually.
*Requirements: Tin and copper within the kingdom.
Gold Production:
*Cost: 10,000 Nerii
*Function: Produces 500 bars of gold annually.
*Requirements: Gold within the kingdom.
Silver Production:
*Cost: 7,500 Nerii
*Function: Produces 500 bars of silver annually.
*Requirements: Silver within the kingdom.
Blacksmith:
*Cost: 7,500 Nerii
*Function: Produces 5000 Weapons of any type with adequate resources annually.
*Requirements: One bar of metal per weapon. One log for 5 wooden weapons.
Armorer:
*Cost: 10,000 Nerii
*Function: Produces 500 sets of armor of any type with adequate resources annually.
*Requirements: Three bars of metal per set of armor. One hide per set of armor.
Ship Yards:
*Cost: 15,000 Nerii
*Function: Produces two ships annually.
*Requirements: 10,000 logs of timber per ship.
Stone Quarry:
*Cost: 5,000 Nerii
*Function: Produces 15,000 Blocks of stone annually.
*Requirements: Stone within the kingdom.
Wood Production:
*Cost: 3,000 Nerii
*Function: Produces 15,000 logs of timber annually.
*Requirements: Wood within the kingdom.
Cloth Production:
*Cost: 5,000 Nerii
*Function: Produces cloth clothing for the kingdom.
Hunting Lodge:
*Cost: 2,500 Nerii
*Function: Produces 1,000 pounds of mystery meat annually. Produces 5,000 hides and furs annually.
= Civil Buildings =
Workers Lodge:
*Cost: 3,000 Nerii
*Upkeep: 200 Nerii Annually
*Function: A place for workers of your kingdom to live. Each lodge houses one hundred workers who can work on various tasks around the kingdom.
Town Hall:
*Cost: 20,000 Nerii
*Function: Produces a new city.
Home:
Cost: 500 Denerii
*Function: Houses three citizens. Can also house two soldiers.
Public Bathing Halls:
Cost: 5,000 Nerii
*Function: Keeps civilians clean and happy with social activities.
Sewer:
*Cost: 5,000 Nerii
*Function: Keeps feces away from the civilian population. Decreasing the spread of disease.[/sub]
Water Fountain:
*Cost: 5,000 Nerii
*Function: Allows access to water source.
*Requirements: Aqueduct./sub]
Aqueduct:
*Cost: 7,000 Nerii
*Function: Allows water to flow freely from a water source into a town or city.
*Requirements: Can only be in city that has a water source ten to five miles away.[/sub]
Barracks:
*Cost: 500 Nerii
*Function: Allows for the creation of Infantry units, and the housing for [50] soldiers.
Guard Post:
*Cost: 200 Nerii
*Function: Allows for the creation of guards within a city or village, these guards help with the defense of that region and limit crime.
Armory:
*Cost: 500 Nerii
*Function: Weapons storage.
Stables:
*Cost: 750 Nerii
*Function: Allows for the creation of cavalry units, this building also houses the soldiers mounts. Each stable comes with a compliment of [50] horses.
*Note: Mounted soldiers will need to stay in the Barracks or a building.
= Commercial Buildings =
Market:
*Cost: 7,500 Nerii
*Function: Increases profit made on exports by 15%.
Corn Production:
*Cost: 1,500 Nerii
*Function: Produces 10,000 ears of corn annually.
Apple Production:
*Cost: 1,500 Nerii
*Function: Produces 10,000 apples annually.
Swine Production:
*Cost: 2,000 Nerii
*Function: Produces 50,000 pounds of pork annually.
Beef Production:
*Cost: 2,000 Nerii
*Function: Produces 50,000 pounds of pork annually.
Bread Production:
*Cost: 1,000 Nerii
*Function: Produces 15,000 loves of bread annually.
*Requirements: Wheat Production.
Wheat Production:
*Cost: 1,500 Nerii
*Function: Produces 10,000 pounds of wheat annually.
Wine Production:
*Cost: 2,000 Nerii
*Function: Produces 5,000 bottles of wine annually.
*Requirements: Grape Production.
Grape Production:
*Cost: 2,000 Nerii
*Function: Produces 20,000 pounds of grapes annually.
Iron Production:
*Cost: 5,000 Nerii
*Function: Produces 1,000 bars of Iron annually.
*Requirements: Iron within the kingdom.
Bronze Production:
*Cost: 5,000 Nerii
*Function: Produces 1,000 bars of bronze annually.
*Requirements: Tin and copper within the kingdom.
Gold Production:
*Cost: 10,000 Nerii
*Function: Produces 500 bars of gold annually.
*Requirements: Gold within the kingdom.
Silver Production:
*Cost: 7,500 Nerii
*Function: Produces 500 bars of silver annually.
*Requirements: Silver within the kingdom.
Blacksmith:
*Cost: 7,500 Nerii
*Function: Produces 5000 Weapons of any type with adequate resources annually.
*Requirements: One bar of metal per weapon. One log for 5 wooden weapons.
Armorer:
*Cost: 10,000 Nerii
*Function: Produces 500 sets of armor of any type with adequate resources annually.
*Requirements: Three bars of metal per set of armor. One hide per set of armor.
Ship Yards:
*Cost: 15,000 Nerii
*Function: Produces two ships annually.
*Requirements: 10,000 logs of timber per ship.
Stone Quarry:
*Cost: 5,000 Nerii
*Function: Produces 15,000 Blocks of stone annually.
*Requirements: Stone within the kingdom.
Wood Production:
*Cost: 3,000 Nerii
*Function: Produces 15,000 logs of timber annually.
*Requirements: Wood within the kingdom.
Cloth Production:
*Cost: 5,000 Nerii
*Function: Produces cloth clothing for the kingdom.
Hunting Lodge:
*Cost: 2,500 Nerii
*Function: Produces 1,000 pounds of mystery meat annually. Produces 5,000 hides and furs annually.
= Civil Buildings =
Workers Lodge:
*Cost: 3,000 Nerii
*Upkeep: 200 Nerii Annually
*Function: A place for workers of your kingdom to live. Each lodge houses one hundred workers who can work on various tasks around the kingdom.
Town Hall:
*Cost: 20,000 Nerii
*Function: Produces a new city.
Home:
Cost: 500 Denerii
*Function: Houses three citizens. Can also house two soldiers.
Public Bathing Halls:
Cost: 5,000 Nerii
*Function: Keeps civilians clean and happy with social activities.
Sewer:
*Cost: 5,000 Nerii
*Function: Keeps feces away from the civilian population. Decreasing the spread of disease.[/sub]
Water Fountain:
*Cost: 5,000 Nerii
*Function: Allows access to water source.
*Requirements: Aqueduct./sub]
Aqueduct:
*Cost: 7,000 Nerii
*Function: Allows water to flow freely from a water source into a town or city.
*Requirements: Can only be in city that has a water source ten to five miles away.[/sub]